There are very many different sources of XR simulations, games or immersive videos, collectively known as ‘experiences’.
Many of the experience sources are app stores for specific devices. e.g The Oculus store for Meta Quest devices.
But there are many more options.
Web-browser based ‘WebXR’ experiences can be very easy to access, many others, such as PC VR experiences, have additional requirements.
This article aims to guide the reader to existing app stores, less commonly known experience sources, and their compatibility with devices used in the MaFEA project.
Apps stores and compatibility with XR devices
App store / Source | Meta Quest 2 | Meta Quest Pro | Pico Neo 3 Pro | Pico 4 Enterprise | Hololens 2 |
---|---|---|---|---|---|
Oculus Store | Yes | Yes | No | No | No |
AppLabs | Yes | Yes | No | No | No |
Pico Store | No | No | Yes | No | No |
Pico Business Store | No | No | No | Yes | No |
WebXR (Web-browser based experiences) | Yes | Yes | Yes | Yes | Yes1 |
Windows Store | No | No | No | No | Yes |
Custom app files (.apk) | Yes2 | Yes2 | Yes3 | Yes4 | Yes5 |
Steam (PC VR experiences) | Yes6,7 | Yes6,7 | Yes8 | Yes8 | No |
Google Play | No | No | No | No | No |
Apple AppStore | No | No | No | No | No |
1 WebXR on Hololens. Limited support only. More information.
2 .apk files on Meta Quest. Additional requirements. More information.
3 .apk files on Pico Neo 3. Additional requirements. More information.
4 .apk files on Pico 4 Enterprise. Additional requirements. More information.
5 .apk files on Hololens. Additional requirements. More information.
6 PCVR on Meta Quest using “Oculus Link” or “AirLink”. Additional requirements. More information.
7 PCVR on Meta Quest using “Steam Link”. Additional requirements. More information.
8 PCVR on Pico Neo3 or Pico 4. Additional requirements. More information.