There are very many different sources of XR simulations, games or immersive videos, collectively known as ‘experiences’.
Many of the experience sources are stores for specific devices. e.g The Oculus store for Meta Quest devices.
But there are many more options.
Web-browser based ‘WebXR’ experiences can be very easy to access, many others, such as PC VR experiences, have additional requirements.
This article aims to guide the reader to some discovered collections of experiences and other, less common experience sources for the devices used in the MaFEA project.
Links to XR experience collections
During the project, some collections of XR experiences have been found and we share them here:
- Explorations-in-VR-for-HigherEd.pdf
- Interessante-oculus-Quest2-games-1.pdf
- Overzicht-apps-in-VR-Richtpunt-Hamme.pdf
Would you like to contribute more lists to this page, please let us know via our Contribute page.
Sources of VR experiences by device
Source | Meta Quest 2 | Meta Quest Pro | Pico Neo 3 Pro | Pico 4 | Pico 4 Enterprise | Hololens 2 |
---|---|---|---|---|---|---|
Oculus Store | Yes | Yes | No | No | No | No |
AppLabs | Yes | Yes | No | No | No | No |
Pico Store | No | No | Yes | Yes | No | No |
Pico Business Store | No | No | No | No | Yes | No |
WebXR (Web-browser based experiences) | Yes | Yes | Yes | Yes | Yes | Yes1 |
Windows Store | No | No | No | No | No | Yes |
Custom app files (.apk) | Yes2 | Yes2 | Yes3 | Yes4 | Yes4 | Yes5 |
Steam (PC VR experiences) | Yes6 | Yes6 | Yes7 | Yes7 | Yes7 | No |
Google Play | No | No | No | No | No | No |
Apple AppStore | No | No | No | No | No | No |
1 Limited support only. More information.
2 Additional requirements. More information.
3 Additional requirements. More information.
4 Additional requirements. More information.
5 Additional requirements. More information.
6 Additional requirements. More information.
7 Additional requirements. More information.